![](images/pics/domannetapestry.gif) The
Bretonnian Jubilee
from
the 1st to 29th of February, Year 1544 of our Lord Gilles
To celebrate the new Royal edict (the Bretonnian Army
Book) and the five years of the Earl Cadfael's court, the Marquess of Quenelles
call all valiant Knights of the Realm to a period of games. In the Marquess'
keep you will find all sort of entertainment, from jeasters to troubadours, from
archer competition to knightly joust. The main equestrian game will be the
Quintain.
Other celebrations are going on all around Bretonnia. They are all registered
by Lord Cadfael's scribe at this address:
Bretonnian
Jubilee
![](images/pics/jubilee.gif)
The Quintain
It takes its name from the road that separated the 5th and 6th maniple of the
ancient Elf camp; a road that was destined for the purpose of combat training.
On this road a pole was placed, standing six feet high and against
which the elves trained with swords and bows, The Bretonnian civilization
transformed this training into exercises of dexterity to be done on horseback,
to execute while galloping with a lance against a pole, initially having a
barrel attached to it, (as is depicted in the fresco of Saint Roland of Mevale,
near Gisoreux, dated -146annoGillei), then transformed into the profile of an enemy
holding a shield, initially in a fixed position, then becoming capable of
rotating around the palus (denominated "orc" or "greenskin",
enemy par excellence of Bretonnia).
It is in the tradition of equestrian games foresee two distinct
phases:
1) the parade, procession of the noble knights and their retinue before the
public, wearing embroidered clothing with their family coat of arms. It took
place in the first days of the Jubilee.
2) the joust,
effectuated by the Knights, (after having changed from the clothing of the
procession and wearing armor), that
consisted in the breaking of the lance against the target.
The Joust
Tilt at the Quintain consists in hitting the shield of the orc while running
on your horse and dodging the morning star when it will rotate on itself for the
hit.
There are three rounds in which every knight can try to hit better as he
can the shield.
![](images/pics/blasoni3.gif)
The following valiant Knights have chosen to show their
bravery in this joust.
20 Points
![](images/pics/cadfaelcoa.gif)
|
Earl Cadfael of
Parravon,
Grand Master
of the Order
of the
Golden Dragon
|
I
round
He chose to run at
normal speed,
He rolled a
3 to hit and he missed the target.
|
II
round
He chose to run fast,
He rolled a
5 to hit and with -1 it became a 4, then he hit the exterior
target.
He ran away
fast from the wheeling orc.
|
III
round
He chose to run fast,
He rolled a
5 to hit and with -1 it became a 4, then he hit the exterior
target.
He ran away
fast from the wheeling orc.
|
10 Points
![](images/pics/confcoa.gif)
|
Abbot
Rhoderic,
Champion of
the
Quenelles
Winter Tournament
|
I
round
He chose to run at
normal speed,
He rolled a
4 to hit and he hit the exterior target.
The orc
rolled a 4 and it missed him.
|
II
round
He chose to run at
normal speed,
He rolled a
3 to hit and he missed the target.
|
III
round
He chose to run at
normal speed,
He rolled a
3 to hit and he missed the target.
|
35 Points
![](images/pics/diamondcoa.gif)
|
Sir
Draco D'Amonte,
Champion of Lord Greyholt |
I
round
He chose to run fast,
He rolled a
6 to hit and with -1 it became a 5, then he hit the middle target.
The orc
rolled a 3 and it missed him.
|
II
round
He chose to run at
normal speed,
He rolled a
2 to hit and he missed the target.
|
III
round
He chose to slow,
He rolled a
5 to hit and with +1 it became a 6, hitting the inner target!
The orc
rolled a 2 and with +1 it became a 3, then it missed him.
|
20 Points
![](images/pics/armincoa_black.gif)
|
Guillaume le
Courageux
|
I
round
He chose to run fast,
He rolled a
5 to hit and with -1 it became a 4, then he hit the exterior
target.
He ran away
fast from the wheeling orc.
|
II
round
He chose to run fast,
He rolled a
3 to hit and with -1 it became a 2, missing the target.
|
III
round
He chose to run fast,
He rolled a
5 to hit and with -1 it became a 4, then he hit the exterior
target.
He ran away
fast from the wheeling orc.
|
30
Points
![](images/pics/ricoldcoa2.gif)
|
Cap't
Ricold
|
I
round
He chose to run at
normal speed,
He rolled a
4 to hit and he hit the exterior target.
The orc
rolled a 4 and it missed
|
II
round
He chose to run at
normal speed,
He rolled a
6 to hit and he hit the inner target!
The orc
rolled a 3 and it missed him.
|
III
round
He chose to run at
normal speed,
He rolled a 2 to hit and he missed the target.
|
0 Points
![](images/pics/louencoa.gif)
|
Prince
Louen Leoncoeur II
|
I
round
He chose to
He rolled a
6 to hit and he hit the inner target!
The orc
rolled a 1 and it missed him.
He rolled a
3 to hit and with -1 it became a 2, missing the target.
|
II
round
He chose to run at
normal speed,
He rolled a
1 to hit and he missed the target.
|
III
round
He chose to run slow,
He rolled a
2 to hit and with +1 it became a 3, missing the target.
|
10
Points
![](images/pics/boudwin_coa.gif)
|
Sir
Boudwin De Brienne,
Baron of Brienne
Slayer of Vermin |
I
round
He chose to run at
normal speed,
He rolled a
2 to hit and he missed the target.
|
II
round
He chose to run at
normal speed,
He rolled a
4 to hit and he hit the exterior target.
The orc
rolled a 6 and it hit him!
With a
further roll of 2 he was not unhorsed.
|
III
round
He chose to run at
normal speed,
He rolled a
6 to hit and he hit the inner target!
The orc
rolled a 1 and it missed him.
|
35 Points
![](images/pics/dariuscoa.gif)
|
Sir
Darrius d'Fin
Sir Gindle's Standard
Bearer |
I
round
He chose to run slow,
He rolled a
1 to hit and with +1 it became a 2, missing the target.
|
II
round
He chose to run at
normal speed,
He rolled a
6 to hit and he hit the inner target!
The orc
rolled a 1 and it missed him.
|
III
round
He chose to run fast,
He rolled a
6 to hit and with -1 it became a 5, then he hit the middle target.
He ran away
fast from the wheeling orc.
|
25
Points
![](images/GiselleArld.gif)
|
Robert
de Giselles
|
I
round
He chose to run fast,
He rolled a
5 to hit and with -1 it became a 4, then he hit the exterior
target.
He ran away
fast from the wheeling orc.
|
II
round
He chose to run fast,
He rolled a
3 to hit and with -1 it became a 2, missing the target.
|
III
round
He chose to run fast,
He rolled a
6 to hit and with -1 it became a 5, then he hit the middle
target.
He ran away
fast from the wheeling orc.
|
10
Points
![](images/pics/ladysabrina_coa.gif)
|
Lady
Sabrina de Bordeleaux |
I
round
She chose to run at
normal speed,
She rolled a
4 to hit and she hit the exterior target.
The orc
rolled a 5 and it missed her.
|
II
round
She chose to run fast,
She rolled a 4 to hit and with -1 it became a
3, missing the target.
|
III
round
She chose to run at
normal speed,
She rolled a
1 to hit and she missed the target.
|
35 Points
![](images/pics/hilliercoa.gif)
|
Sir
Hillier |
I
round
He chose to run at
normal speed,
He rolled a
5 to hit and he hit the middle target!
The orc
rolled a 4 and it missed him.
|
II
round
He chose to run at
normal speed,
He rolled a
6 to hit and he hit the inner target!
The orc
rolled a 3 and it missed him.
|
III
round
He chose to run at
normal speed,
He rolled a 1 to hit and he missed the target.
|
10
Points
![](images/pics/d-ardencoa_v2.gif)
|
Etienne
d'Arden |
I
round
He chose to run fast,
He rolled a
5 to hit and with -1 it became a 4, then he hit the exterior
target.
He ran away
fast from the wheeling orc.
|
II
round
He chose to run fast,
He rolled a
1 to hit and with -1 it became a 0, missing the target.
|
III
round
He chose to run fast,
He rolled a
4 to hit and with -1 it became a 3, missing the target.
|
10 Points
![](images/pics/tiranth_coa.gif)
|
Lady
Tiranth |
I
round
She chose to run at
normal speed,
She rolled a
3 to hit and she missed the target.
|
II
round
She chose to run slow,
She rolled a
6 to hit and with +1 it became a 7, hitting the inner target!
The orc
rolled a 5 and with +1 it became a 6, then it hit the Knight!
With a
further roll of 3 She was not unhorsed.
|
III
round
She chose to run fast,
She rolled a
5 to hit and with -1 it became a 4, then she hit the exterior
target.
She ran away
fast from the wheeling orc.
|
40 Points
![](images/pics/shante_coa.gif)
|
Sir
Schante
Protector of Scania |
I
round
He chose to run slow,
He rolled a
2 to hit and with +1 it became a 3, then he missed the target.
|
II
round
He chose to run slow,
He rolled a 5 to hit and with +1 it became a
6, hitting the inner target!
The orc
rolled a 1 and with +1 it became a 2, then it missed him.
|
III
round
He chose to run at
normal speed,
He rolled a
6 to hit and he hit the inner target!
The orc
rolled a 3 and it missed him.
|
0 Points
![](images/pics/Sir_ryan_coa_black.gif)
|
Sir
Ryant de Cooke |
I
round
He chose to run slow,
He rolled a
5 to hit and with +1 it became a 6, hitting the inner target!
The orc
rolled a 5 and with +1 it became a 6, then it hit the Knight!
With a
further roll of 1 he was not unhorsed.
|
II
round
He chose to run slow,
He rolled a
2 to hit and with +1 it became a 3, then he missed the target.
|
III
round
He chose to run slow,
He rolled a
5 to hit and with +1 it became a 6, hitting the inner target!
The orc
rolled a 6 and with +1 it became a 7, then it hit the Knight!
With a
further roll of 3 he was not unhorsed.
|
|
Rules:
Every Knight will run three times against the orc, he will hit the shield on
4+ and he will be hit by the manikin at the 6+. If hit by the morning star the
Knight will suffer of a penalty of 20 pts and he will be unhorsed on a further
roll of 4+.
Points: A roll of 4 will score 10 pts to the Knight, a roll of 5
to hit will score 15 pts to the Knight and a roll of 6 to hit will score 20 pts
to the Knight.
Tactics: A Knight can choose to improve his chances to center the
target or he otherwise can try to attack in a safe mode.
Running at nomal speed, the normal rules apply.
Running slow, in that way the knight has more time to aim at the
center of the terget, but he'll be hit easier by the mornight star. The
Knight has +1 to hit and he will be hit by the Orcish manekin at the 5+.
Running fast, in that way the Knight will run away faster
from the manekin but he will have less time to aim at the shield. The Knight
has -1 to hit and he will not be hit back by the Orcish manekin.
![](images/pics/blasoni3.gif)
|