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The Bretonnian Jubilee

    from the 1st to 29th of February, Year 1544 of our Lord Gilles  

 

    To celebrate the new Royal edict (the Bretonnian Army Book) and the five years of the Earl Cadfael's court, the Marquess of Quenelles call all valiant Knights of the Realm to a period of games. In the Marquess' keep you will find all sort of entertainment, from jeasters to troubadours, from archer competition to knightly joust. The main equestrian game will be the Quintain.

Other celebrations are going on all around Bretonnia. They are all registered by Lord Cadfael's scribe at this address: 

Bretonnian Jubilee

 

The Quintain

        It takes its name from the road that separated the 5th and 6th maniple of the ancient Elf camp; a road that was destined for the purpose of combat training. On this road a pole was placed, standing six feet high and against which the elves trained with swords and bows, The Bretonnian civilization transformed this training into exercises of dexterity to be done on horseback, to execute while galloping with a lance against a pole, initially having a barrel attached to it, (as is depicted in the fresco of Saint Roland of Mevale, near Gisoreux, dated -146annoGillei), then transformed into the profile of an enemy holding a shield, initially in a fixed position, then becoming capable of rotating around the palus (denominated "orc" or "greenskin", enemy par excellence of Bretonnia).

 

    It is in the tradition of equestrian games foresee two distinct phases: 

1) the parade, procession of the noble knights and their retinue before the public, wearing embroidered clothing with their family coat of arms. It took place in the first days of the Jubilee.

2) the joust, effectuated by the Knights, (after having changed from the clothing of the procession and wearing armor), that consisted in the breaking of the lance against the target.

 

 

The Joust

    Tilt at the Quintain consists in hitting the shield of the orc while running on your horse and dodging the morning star when it will rotate on itself for the hit.         

    There are three rounds in which every knight can try to hit better as he can the shield. 

   

    

The following valiant Knights have chosen to show their bravery in this joust. 

 

20 Points

Earl Cadfael of Parravon,

Grand Master of the Order

of the Golden Dragon

I round

He chose to run at normal speed,

He rolled a 3 to hit and he missed the target.

 

 

 

II round

He chose to run fast,

He rolled a 5 to hit and with -1 it became a 4, then  he hit the exterior target. 

He ran away fast from the wheeling orc.

 

III round

He chose to run fast,

He rolled a 5 to hit and with -1 it became a 4, then  he hit the exterior target. 

He ran away fast from the wheeling orc.

 

10 Points

Abbot Rhoderic,

Champion of the 

Quenelles Winter Tournament

I round

He chose to run at normal speed,

He rolled a 4 to hit and he hit the exterior target. 

The orc rolled a 4 and it missed him.

 

II round

He chose to run at normal speed,

He rolled a 3 to hit and he missed the target.

 

 

 

III round

He chose to run at normal speed,

He rolled a 3 to hit and he missed the target.

 

 

 

35 Points

Sir Draco D'Amonte, 

Champion of Lord Greyholt

I round

He chose to run fast,

He rolled a 6 to hit and with -1 it became a 5, then  he hit the middle target.

The orc rolled a 3 and it missed him.

 

 

II round

He chose to run at normal speed,

He rolled a 2 to hit and he missed the target.

 

 

 

 

III round

He chose to slow,

He rolled a 5 to hit and with +1 it became a 6, hitting the inner target! 

The orc rolled a 2 and with +1 it became a 3, then it missed him.

 

20 Points

Guillaume le Courageux

I round

He chose to run fast,

He rolled a 5 to hit and with -1 it became a 4, then  he hit the exterior target. 

He ran away fast from the wheeling orc.

 

II round

He chose to run fast,

He rolled a 3 to hit and with -1 it became a 2, missing the target.

 

 

 

III round

He chose to run fast,

He rolled a 5 to hit and with -1 it became a 4, then  he hit the exterior target. 

He ran away fast from the wheeling orc.

 

30 Points

Cap't Ricold

I round

He chose to run at normal speed,

He rolled a 4 to hit and he hit the exterior target. 

The orc rolled a 4 and it missed 

 

II round

He chose to run at normal speed, 

He rolled a 6 to hit and he hit the inner target! 

The orc rolled a 3 and it missed him.

 

III round

He chose to run at normal speed, 

He rolled a 2 to hit and he missed the target.

 

 

 

0 Points

Prince Louen Leoncoeur II

I round

He chose to 

He rolled a 6 to hit and he hit the inner target! 

The orc rolled a 1 and it missed him.

He rolled a 3 to hit and with -1 it became a 2, missing the target.

 

II round

He chose to run at normal speed,

He rolled a 1 to hit and he missed the target.

 

III round

He chose to run slow,

He rolled a 2 to hit and with +1 it became a 3, missing the target.

 

10 Points

Sir Boudwin De Brienne, 

Baron of Brienne

 Slayer of Vermin

I round

He chose to run at normal speed,

He rolled a 2 to hit and he missed the target.

 

 

 

 

 

II round

He chose to run at normal speed,

He rolled a 4 to hit and he hit the exterior target. 

The orc rolled a 6 and it hit him!

With a further roll of 2 he was not unhorsed.

 

III round

He chose to run at normal speed,

He rolled a 6 to hit and he hit the inner target! 

The orc rolled a 1 and it missed him.

 

 

 

35 Points

Sir Darrius d'Fin

Sir Gindle's Standard Bearer

I round

He chose to run slow,

He rolled a 1 to hit and with +1 it became a 2, missing the target.

 

 

 

II round

He chose to run at normal speed,

He rolled a 6 to hit and he hit the inner target! 

The orc rolled a 1 and it missed him.

 

III round

He chose to run fast,

He rolled a 6 to hit and with -1 it became a 5, then he hit the middle target. 

He ran away fast from the wheeling orc.

 

25 Points

Robert de Giselles

I round

He chose to run fast,

He rolled a 5 to hit and with -1 it became a 4, then  he hit the exterior target. 

He ran away fast from the wheeling orc.

 

II round

He chose to run fast,

He rolled a 3 to hit and with -1 it became a 2, missing the target.

 

 

 

III round

He chose to run fast,

He rolled a 6 to hit and with -1 it became a 5, then he hit the middle target. 

He ran away fast from the wheeling orc.

 

10 Points

Lady Sabrina de Bordeleaux

I round

She chose to run at normal speed,

She rolled a 4 to hit and she hit the exterior target. 

The orc rolled a 5 and it missed her.

 

II round

She chose to run fast,

She rolled a 4 to hit and with -1 it became a 3,  missing the target.

 

 

 

III round

She chose to run at normal speed,

She rolled a 1 to hit and she missed the target.

 

 

 

35 Points

Sir Hillier

I round

He chose to run at normal speed,

He rolled a 5 to hit and he hit the middle target! 

The orc rolled a 4 and it missed him.

 

II round

He chose to run at normal speed,

He rolled a 6 to hit and he hit the inner target! 

The orc rolled a 3 and it missed him.

 

III round

He chose to run at normal speed,

He rolled a 1 to hit and he missed the target.

 

 

 

10 Points

Etienne d'Arden

I round

He chose to run fast,

He rolled a 5 to hit and with -1 it became a 4, then  he hit the exterior target. 

He ran away fast from the wheeling orc.

 

II round

He chose to run fast,

He rolled a 1 to hit and with -1 it became a 0, missing the target.

 

 

 

III round

He chose to run fast,

He rolled a 4 to hit and with -1 it became a 3, missing the target.

 

 

 

10 Points

 

Lady Tiranth

I round

She chose to run at normal speed,

She rolled a 3 to hit and she missed the target.

 

 

 

 

 

 

II round

She chose to run slow,

She rolled a 6 to hit and with +1 it became a 7, hitting the inner target! 

The orc rolled a 5 and with +1 it became a 6, then it hit the Knight! 

With a further roll of 3 She was not unhorsed.

 

III round

She chose to run fast,

She rolled a 5 to hit and with -1 it became a 4, then she hit the exterior target. 

She ran away fast from the wheeling orc.

 

 

 

40 Points

Sir Schante

Protector of Scania

I round

He chose to run slow,

He rolled a 2 to hit and with +1 it became a 3, then he missed the target.

 

 

 

 

II round

He chose to run slow,

He rolled a 5 to hit and with +1 it became a 6, hitting the inner target! 

The orc rolled a 1 and with +1 it became a 2, then it missed him.

 

III round

He chose to run at normal speed, 

He rolled a 6 to hit and he hit the inner target! 

The orc rolled a 3 and it missed him.

 

 

0 Points

Sir Ryant de Cooke

I round

He chose to run slow, 

He rolled a 5 to hit and with +1 it became a 6, hitting the inner target! 

The orc rolled a 5 and with +1 it became a 6, then it hit the Knight! 

With a further roll of 1 he was not unhorsed.

 

 

II round

He chose to run slow,

He rolled a 2 to hit and with +1 it became a 3, then he missed the target.

 

 

 

 

 

 

 

III round

He chose to run slow, 

He rolled a 5 to hit and with +1 it became a 6, hitting the inner target! 

The orc rolled a 6 and with +1 it became a 7, then it hit the Knight! 

With a further roll of 3 he was not unhorsed.

 

 

 

 

Rules:

Every Knight will run three times against the orc, he will hit the shield on 4+ and he will be hit by the manikin at the 6+. If hit by the morning star the Knight will suffer of a penalty of 20 pts and he will be unhorsed on a further roll of 4+. 

Points: A roll of 4 will score 10 pts to the Knight,  a roll of 5 to hit will score 15 pts to the Knight and a roll of 6 to hit will score 20 pts to the Knight.

Tactics: A Knight can choose to improve his chances to center the target or he otherwise can  try to attack in a safe mode.

Running at nomal speed, the normal rules apply.

Running slow, in that way the knight has more time to aim at the center of the terget, but he'll be hit easier by the mornight star. The Knight has +1 to hit and he will be hit by the Orcish manekin at the 5+.

Running fast,  in that way the Knight will run away faster from the manekin but he will have less time to aim at the shield. The Knight has -1 to hit and he will not be hit back by the Orcish manekin.

 

 

 

 

 

 

 

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